Game Rules Digifeud

Number of players: 2

 

Game board and tiles

The Game board is a square and divided into 169 small booths, 13 by 13.

The booths are white, except for 13 blue coloured and 12 red coloured. A blue booth gives 1x the value of the tile(s) and a red booth gives 2x the value of the tile(s).

 

On the new game screen, you can make some choices. First the number of directions (2 or 4) to play. Default choice is 2 directions.

After that you can choose the kind of calculations you want to make:

  • Calculations with addition (+) and deduction (-)
  • Calculations with addition (+), deduction (- ) and multiply (x), default choice
  •  (follows soon) Calculations with addition (+), deduction (- ), multiply (x) and divided by (÷)

 

Calculations with addition (+) and deduction (-)

There are 48 tiles with calculation symbols divided as follows:

addition (+) 24x
deduction (-) 24x

 

 

Calculations with addition (+), deduction (- ) and multiply (x)

There are 40 tiles with calculation symbols divided as follows:

addition (+) 16x
deduction (-) 12x
multiply (x) 12x

 

 

 

(follows soon) Calculations with addition (+), deduction (- ), multiply (x) and divided by (÷)

There are 48 tiles with calculation symbols divided as follows:

addition (+) 16x
deduction (-) 12x
multiply (x) 12x
divided by (÷) 8x

 

 

 

 

Tiles with numbers

Furthermore, there are 2 blank tiles and 48 tiles with the numbers from 0 – 9, divided as follows:

Tile with the number 0 3x
Tile with the number 1 9x
Tiles with the numbers 2 -5 5x
Tiles with the numbers 6 -9 4x
The blank tiles can be used for the numbers 0 – 9

 

 

 

 

 

Each player always receives and with every turn the symbol for equal (=) en receives at random 3 tiles with the symbols  for multiply (x), deduction (-) or addition (+). He can receive identical symbols.

Also each player always receives at random 8 tiles with a number (or blank). He can receive identical numbers.

 

A calculation must be placed from left to right or from top to bottom, in case you have chosen for 2 play directions. You can also play from right to left or from bottom to top, if you have chosen for 4 play directions. A calculation ends with his outcome and must be read that way, so

 4=7-3 is not correct, because (from right to left) 3-7= -4;

from left to right it doesn’t end with the outcome, which is a rule.

 

4=3-7 is correct, because (from right to left) 3-7= 4;

from left to right it doesn’t end with the outcome, which is a rule.

 

Start of the Game
The player who starts must make a correct calculation using his tiles with numbers and the tiles with the symbols for multiply (x), deduction (-) or addition (+). The player can use only one calculation symbol . For his first sum the player that starts must use the square in the middle of the Game board for a tile with a number.

Only the outcome of the calculation may consist of two numbers, an outcome higher than 99 is not allowed.

 

Points count
The points of a turn is determined by the outcome of the calculation, but also some bonus points can be added. If one of the numbers (in the calculation itself or in the outcome) is played on a red coloured square, the points on that red square are counted double.

If one of the numbers (in the calculation itself) is played on a blue coloured square, the points on that blue square are counted as a bonus and added to the points of the outcome. If the outcome is played on a blue coloured square, no bonus points are added.

If a coloured square is played by one of the players, you cannot use it anymore for a next calculation.

Here we give some examples of possible calculations and the points count:

3 + 7 = 10 points count is 10: is outcome 10
8 – 6 =   2 points count is 4 : is outcome 2 doubled
5 + 8 = 13 points count is 21: is outcome 13 plus 8 bonus points
2 x 4 =   8 points count is 18: is outcome  8 maal doubled (16) plus 2 bonus points
8 x 540 points count is 50: is outcome  40 plus 10 (number 5 doubled)

The outcome on a blue coloured square gives no bonus points.

 

The game continues

The next player also makes a correct calculation with the tiles on his screen. He must use one or more numbers from a previous calculation on the Game board. For his new calculation he may not use the symbols (=), (x), (-) or (+) from a previous calculation.

A player may use a field with 2 numbers from a previous calculation, as outcome of his calculation or in the calculation itself.

 

End of the game

The game will end if a player
– has played all his tiles with numbers
– has passed his turn two times in a row
– resigns
– who’s turn it is not played within 72 hours

 

Points count and winner of the Game

If a player played all his tiles will he gets as bonus the points on the remaining tiles of his opponent. These bonus points are thus added to his points. These points are also deducted from the points of the opponent. After this the one with the highest number of points is the winner.

If the game ends by 2x passing your turn, each player will get the points on the remaining tiles of his opponent. After this the one with the highest number of points is the winner.

The player who resigns will only get  1 point as total number of points, his opponent will keep his own points. For both players there will be no score or strength calculated for the ratings.

The player who does not play within 72 hours will only get  1 point as total number of points, his opponent will keep his own points. For both players there will be no score or strength calculated for the ratings.

If the total numbers of points of both players is equal, it is a tie.

 

Score and strength

The winner will get a score between 4 en 16 for the winning of the Game, depending on his total of points in the Game and the strength of his opponent. This score will be added to the total score of the player. With this score you can  determine your strength compared to all other players, so not only players you have played against.

Also the losing opponent  of the game will receive a score, depending on his total of points in the Game and the strength of his opponent.